AoeStats
← suzxcf

Black Forest

513487910Analyzed
2v2 RM · 12h ago on Oct 13, 2026· 56m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Italians · Switzerland
643
+17
🇮🇹 Sicilians · Italy
599
+18
vs
🇫🇷 Spanish · France
654
-31
🇫🇷 Franks · France
654
-33
Player eAPM Actions Feudal Castle Imperial Opening
27 1,511 10:19 19:54 37:47 ⛏ Fast Castle
21 1,172 10:41 21:41 38:57 ⚔ Scout Rush
17 948 11:41 17:12 33:59 ⛏ Fast Castle
12 663 12:58 31:27 44:58 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
40,495 17,318 6,440 850 65,103 71,214
17,695 10,375 10,610 2,400 41,080 58,088
13,490 13,379 8,010 5,120 39,999 43,576
10,805 5,180 6,945 1,630 24,560 25,616
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.