AoeStats
← suzxcf

Coastal Forest

513276426Analyzed
2v2 RM · 2d ago on Oct 12, 2026· 59m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Spanish · Canada
650
+25
🇧🇷 Lithuanians · Brazil
594
+20
vs
🇫🇷 Spanish · France
691
-37
🇫🇷 Franks · France
691
-37
Player eAPM Actions Feudal Castle Imperial Opening
46 2,758 13:43 21:09 34:06 ⚔ Fish Boom into Archers
31 1,848 10:17 19:29 41:32 ⛏ Fast Castle
24 1,454 10:03 22:22 36:14 ⚔ Fish Boom into Scouts FC into Galleys
10 576 12:58 22:48 57:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,375 24,520 14,925 2,385 67,205 72,824
12,755 7,646 6,840 3,750 30,991 30,844
12,195 8,750 6,560 1,400 28,905 31,884
11,790 5,505 8,105 1,520 26,920 29,356
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.