AoeStats
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Baltic

512752699Analyzed
3v3 RM · 3d ago on Oct 10, 2026· 88m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Ethiopians · Brazil
759
+14
🇧🇷 Spanish · Brazil
736
+15
🇧🇷 Koreans · Brazil
717
+29
vs
🇫🇷 Khmer · France
721
-30
🇫🇷 Franks · France
721
-30
🇫🇷 Vikings · France
719
-36
Player eAPM Actions Feudal Castle Imperial Opening
37 3,289 12:33 19:52 36:38 ⛏ Fish Boom FC
34 2,983 10:36 22:24 43:28 ⚔ Archer Rush
34 3,057 9:53 23:12 32:26 ⛏ Fast Castle
22 1,927 14:22 25:28 33:20 ⛏ Fast Castle
20 1,781 12:16 21:15 36:04 ⛏ Fish Boom FC
14 1,276 16:09 31:14 57:34 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
43,605 71,364 31,635 2,555 149,159 156,190
32,160 12,028 22,045 3,705 69,938 70,122
19,510 22,800 21,530 3,190 67,030 95,894
20,810 12,840 21,670 2,050 57,370 61,959
23,340 12,665 14,905 2,995 53,905 142,364
7,325 7,405 4,420 6,470 25,620 44,446
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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