AoeStats
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Baltic

512733362Analyzed
2v2 RM · 3d ago on Oct 10, 2026· 65m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
728
+29
🇫🇷 Franks · France
728
+29
vs
🇪🇸 Dravidians · Spain
714
-32
🇪🇸 Spanish · Spain
614
-11
Player eAPM Actions Feudal Castle Imperial Opening
29 1,942 10:36 24:46 51:14 ⚔ Scouts into Fish Boom
23 1,543 13:32 30:43 51:59 ⚔ Scout Rush
18 1,158 12:52 28:27 — ⛏ Fish Boom
17 1,102 11:31 20:01 47:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,660 11,435 9,825 2,150 44,070 46,703
14,305 16,595 6,485 1,210 38,595 47,897
14,260 6,705 10,240 3,295 34,500 36,795
13,205 11,125 4,595 1,840 30,765 32,776
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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