AoeStats
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Nomad

509102001Analyzed
3v3 RM · 26d ago on Sep 25, 2026· 7m 13s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
873
+13
🇹🇼 Persians · Taiwan
828
+14
🇨🇳 Goths · China
814
+15
vs
🇨🇳 Khmer · China
801
-14
800
-14
🇨🇳 Huns · China
792
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 194 — — —
21 151 — — —
12 88 — — —
11 77 — — —
9 68 — — —
8 57 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 450 50 100 1,550 908
700 500 0 105 1,305 778
500 325 0 100 925 477
400 375 0 100 875 325
400 275 0 100 775 258
250 300 0 100 650 327
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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