AoeStats
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Pilgrims

509095649Analyzed
3v3 RM · 8d ago on Sep 25, 2026· 50m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bulgarians · Colombia
870
+13
🇨🇳 Persians · China
859
+14
🇧🇪 Danes · Belgium
831
+15
🇨🇳 Khmer · China
815
-14
814
-14
806
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,351 12:28 21:03 31:52 ⚔ M@A Rush
20 992 14:25 19:19 33:06 ⛏ Fish Boom FC
19 945 13:52 18:59 34:35 ⛏ Fish Boom FC
17 844 10:40 16:24 36:49 ⛏ Fish Boom FC
17 855 13:46 20:51 34:50 ⚔ Drush FC
11 535 12:05 25:32 45:46 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,795 17,975 13,515 4,715 69,000 79,434
23,410 21,020 13,105 6,650 64,185 84,703
22,970 18,120 14,980 1,125 57,195 67,242
23,455 17,015 11,545 3,100 55,115 60,523
24,605 18,035 7,930 1,700 52,270 55,259
9,975 8,320 4,615 1,730 24,640 32,823
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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