AoeStats
← Ragnar_P

Arabia

512233282Analyzed
1v1 RM · 9d ago on Oct 8, 2026· 130m 13s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bohemians · Taiwan
927
+15
vs
🇵🇪 Mongols · Peru
913
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 5,106 10:20 19:35 31:12 ⛏ Fast Castle
21 2,732 10:13 18:05 32:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,565 68,315 22,195 3,280 143,355 167,762
57,870 37,826 18,560 4,515 118,771 131,529
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.