AoeStats
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Arena

516199151Analyzed
3v3 RM · 21d ago on Oct 25, 2026· 97m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Goths · Türkiye
867
+16
🇰🇿 Franks · Kazakhstan
860
+16
🇷🇸 Persians · Serbia
849
+16
vs
🇺🇸 Slavs · United States
882
-18
🇨🇳 Bohemians · China
867
-16
🇨🇳 Franks · China
819
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 3,531 11:15 17:59 44:05 ⛏ Fast Castle
36 3,541 9:24 18:30 32:59 ⛏ Fast Castle
29 2,863 10:04 17:43 30:29 ⛏ Fast Castle
20 1,930 12:15 18:28 32:24 ⛏ Fast Castle
14 1,378 11:55 20:16 38:17 ⛏ Fast Castle
13 1,263 11:19 16:53 46:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
76,265 38,985 25,100 3,400 143,750 165,839
43,340 51,965 42,255 2,415 139,975 142,626
42,740 57,405 19,745 5,785 125,675 145,939
50,540 35,925 27,665 4,200 118,330 144,972
44,775 33,440 18,830 3,470 100,515 106,959
33,880 22,930 12,065 3,170 72,045 81,899
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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