AoeStats
← Moul_Thon

Oasis

509234674Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 43m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Danes · Costa Rica
1313
+12
🇨🇷 Jurchens · Costa Rica
1244
+15
🇲🇦 Burgundians · Morocco
1269
-15
🇲🇦 Huns · Morocco
1175
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 2,171 9:41 16:44 — ⛏ Fast Castle
44 1,934 10:37 14:38 36:43 ⛏ Fast Castle
40 1,742 11:03 16:28 34:32 ⛏ Fast Castle
23 1,012 11:51 17:19 35:16

Resources

Player Food Wood Gold Stone Spent Collected
19,655 10,735 11,060 2,350 43,800 50,461
16,110 14,709 10,080 1,030 41,929 50,202
14,835 9,335 5,170 2,810 32,150 34,150
6,985 9,980 3,895 1,090 21,950 24,970
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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