AoeStats
← Felix5423

Yucatan

511600244Analyzed
2v2 RM · 14d ago on Oct 5, 2026· 54m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Hindustanis · Germany
878
+17
🇩🇪 Khmer · Germany
823
+20
vs
🇧🇪 Spanish · Belgium
918
-19
🇺🇸 Saxons · United States
896
-18
Player eAPM Actions Feudal Castle Imperial Opening
29 1,595 10:37 19:13 35:50 ⛏ FC into Fish Boom
22 1,194 10:45 17:00 40:31 ⛏ Fast Castle
14 745 12:09 18:45 34:02
11 623 12:02 16:12 32:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,590 17,135 10,475 6,085 65,285 78,273
21,095 11,665 10,200 2,150 45,110 58,876
18,885 15,444 9,235 1,160 44,724 56,288
8,755 5,180 1,050 940 15,925 45,382
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.