AoeStats
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Arena

508791102Analyzed
2v2 RM · 27d ago on Sep 24, 2026· 70m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Celts · China
523
+14
🇪🇸 Slavs · Spain
305
+22
vs
🇲🇽 Byzantines · Mexico
484
-19
🇲🇽 Bohemians · Mexico
433
-17
Player eAPM Actions Feudal Castle Imperial Opening
21 1,517 10:35 14:32 29:17 ⛏ Fast Castle
15 1,055 13:16 24:56 42:14 ⚔ FC into Skirms
13 907 12:47 22:31 34:06 ⛏ Fast Castle
8 558 12:10 23:50 39:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,075 27,930 22,155 3,195 91,355 107,140
26,285 19,465 15,855 3,025 64,630 80,185
26,095 17,985 17,395 2,350 63,825 81,387
23,870 20,005 10,920 3,685 58,480 61,652
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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