AoeStats
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Arena

515754648Analyzed
3v3 RM · 14d ago on Oct 23, 2026· 56m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Spanish · Morocco
1126
+12
🇲🇦 Persians · Morocco
1062
+15
🇲🇦 Maya · Morocco
1045
+16
vs
🇷🇪 Aztecs · Réunion
1121
-17
🇦🇷 Mongols · Argentina
1000
-40
🇨🇳 Wei · China
999
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 2,813 10:15 15:13 41:33 ⛏ Fast Castle
46 2,610 13:05 16:57 48:20 ⛏ Fast Castle
25 1,388 12:00 17:08 30:09 ⛏ Fast Castle
22 1,222 10:02 14:27 37:30 ⛏ Fast Castle
22 1,236 11:14 15:30 29:50 ⛏ Fast Castle
12 691 11:45 20:40 32:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,130 13,345 21,980 2,650 65,105 91,242
27,495 18,285 11,770 3,890 61,440 87,655
16,905 25,190 10,560 1,800 54,455 103,509
20,575 13,320 11,975 2,425 48,295 69,589
18,100 10,035 7,385 1,695 37,215 43,344
12,925 10,725 5,235 1,125 30,010 39,212
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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