AoeStats
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Arena

507609744Analyzed
4v4 RM · 15d ago on Sep 19, 2026· 43m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Celts · Hong Kong SAR China
1443
+13
🇨🇳 Dravidians · China
1413
+14
🇦🇷 Turks · Argentina
1408
+14
🇨🇳 Cumans · China
1361
+16
🇦🇷 Spanish · Argentina
1460
-17
🇦🇷 Bengalis · Argentina
1428
-17
🇨🇴 Goths · Colombia
1334
-13
🇺🇸 Hindustanis · United States
1268
-10
Player eAPM Actions Feudal Castle Imperial Opening
73 3,212 11:42 15:14 30:55 ⛏ Fast Castle
61 2,669 9:58 15:02 29:36 ⛏ Fast Castle
48 2,116 11:59 16:04 20:40 ◆ FC into Fast Imp
36 1,571 11:01 15:08 38:19 ⛏ Fast Castle
34 1,494 9:37 22:47 38:10 ⚔ Towers FC
31 1,350 10:52 14:37 28:08 ⛏ Fast Castle
27 1,172 8:52 15:40 — ⛏ Fast Castle
23 991 9:59 20:53 29:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,195 17,445 15,140 2,200 63,980 68,056
28,830 16,760 13,975 3,000 62,565 68,657
27,915 17,685 7,810 1,150 54,560 67,917
17,460 18,235 8,540 2,120 46,355 51,869
18,030 9,060 10,850 1,700 39,640 47,298
13,570 11,141 10,560 1,500 36,771 40,589
16,500 12,650 5,170 1,900 36,220 40,918
16,050 12,566 4,940 1,630 35,186 39,306
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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