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Lombardia

507372327Analyzed
3v3 RM · 2mo ago on Sep 17, 2026· 31m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Maya · Chile
1480
+16
🇨🇱 Magyars · Chile
1449
+17
🇨🇱 Persians · Chile
1447
+18
vs
🇨🇴 Persians · Colombia
1497
-17
🇦🇷 Britons · Argentina
1492
-18
🇦🇷 Slavs · Argentina
1458
-16
Player eAPM Actions Feudal Castle Imperial Opening
88 2,760 8:51 23:05 — ⚔ Scout Rush
71 2,218 9:29 22:22 — ⚔ Scout Rush
68 2,129 10:37 22:11 — ⚔ Archer Rush
65 2,021 9:09 21:27 — ⚔ Scout Rush
45 1,415 10:42 15:14 — ⛏ Fast Castle
44 1,369 11:06 24:50 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,070 4,011 5,450 300 19,831 20,205
9,065 5,611 4,275 395 19,346 19,783
9,160 5,095 2,975 200 17,430 18,965
8,955 5,116 3,320 0 17,391 18,093
5,410 6,290 3,955 120 15,775 16,552
5,085 5,537 3,015 50 13,687 15,616
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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