AoeStats
← JesseThebeast67

Arena

517543278Analyzed
2v2 RM · 6d ago on Oct 31, 2026· 46m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bohemians · Brazil
605
+18
🇧🇷 Spanish · Brazil
599
+19
vs
🇬🇧 Persians · United Kingdom
669
-19
🇳🇱 Sicilians · Netherlands
642
-18
Player eAPM Actions Feudal Castle Imperial Opening
38 1,770 12:12 22:22 43:44 ⛏ Fast Castle
22 1,044 9:26 17:54 — ⛏ Fast Castle
22 1,034 12:08 16:27 35:06 ⛏ Fast Castle
21 960 10:15 20:21 41:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,430 17,440 4,175 2,155 41,200 44,552
16,575 7,100 9,145 2,310 35,130 38,246
9,600 19,130 3,115 2,050 33,895 34,164
10,860 8,610 5,545 2,825 27,840 29,211
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.