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Black Forest

508608645Analyzed
4v4 RM · 11d ago on Sep 23, 2026· 94m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1006
+11
🇨🇳 Khmer · China
1006
+11
🇨🇳 Hindustanis · China
963
+13
🇨🇳 Inca · China
824
+19
920
-15
🇮🇳 Cumans · India
894
-13
🇳🇿 Italians · New Zealand
883
-13
🇭🇰 Bohemians · Hong Kong SAR China
871
-13
Player eAPM Actions Feudal Castle Imperial Opening
67 6,333 12:13 16:29 33:26 ⛏ Fast Castle
41 3,912 12:47 16:44 31:59 ⛏ Fast Castle
34 3,209 12:38 17:06 34:05 ⛏ Fast Castle
25 2,401 12:45 23:05 30:01 ⛏ Fast Castle
23 2,128 13:37 18:34 32:34 ⛏ Fast Castle
21 2,006 11:05 15:33 32:00 ⛏ Fast Castle
18 1,667 14:20 17:44 32:23 ⛏ Fast Castle
13 1,193 11:00 21:03 31:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
116,800 29,580 44,670 6,500 197,550 235,380
92,250 55,123 37,840 1,695 186,908 224,295
37,480 77,601 45,825 1,885 162,791 182,477
64,030 45,559 36,860 3,000 149,449 153,504
81,230 25,653 14,890 3,180 124,953 149,403
46,480 51,130 13,685 3,940 115,235 122,048
32,895 25,630 29,365 3,000 90,890 115,691
30,140 31,585 11,175 4,900 77,800 144,586
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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