AoeStats
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Arabia

511190091Analyzed
3v3 RM · 15d ago on Oct 4, 2026· 36m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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vs
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844
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562
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Player eAPM Actions Feudal Castle Imperial Opening
19 673 10:59 22:34 31:12 ⛏ Fast Castle
16 590 12:01 23:59 —
15 529 13:02 28:36 — ⚔ Skirmisher Rush
15 546 13:07 20:23 29:10 ⛏ Fast Castle
14 500 11:34 17:24 — ⛏ Fast Castle
8 290 15:31 29:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,570 7,141 1,895 1,150 19,756 20,955
8,900 7,150 2,960 555 19,565 23,252
6,820 4,754 1,825 1,500 14,899 18,390
7,340 4,599 2,175 755 14,869 19,846
6,400 4,775 2,235 1,430 14,840 18,998
4,850 7,090 1,700 200 13,840 16,356
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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