AoeStats
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Pilgrims

515492375Analyzed
4v4 RM · 14d ago on Oct 22, 2026· 48m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Malay · Taiwan
764
+10
🇹🇼 Chinese · Taiwan
762
+10
🇹🇼 Slavs · Taiwan
727
+11
🇹🇼 Tupi · Taiwan
726
+11
vs
🇨🇱 Franks · Chile
744
-15
🇹🇷 Franks · Türkiye
685
-13
🇨🇿 Celts · Czechia
558
-8
🇨🇿 Britons · Czechia
478
-6
Player eAPM Actions Feudal Castle Imperial Opening
25 1,201 14:22 26:56 45:19 ⚔ Fish Boom into Scouts
19 916 15:24 20:18 34:07 ⛏ Fish Boom FC
18 850 13:59 20:04 43:37 ⛏ Fish Boom FC
15 717 12:12 34:15 — ⛏ Fish Boom
13 623 15:14 19:24 34:25 ⛏ Fish Boom FC into Fire Galleys
11 543 11:30 22:03 — ⛏ Fast Castle
8 397 14:39 27:33 — ⚔ Fish Boom into Skirms
7 359 16:18 37:52 48:04 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,840 17,675 9,915 2,400 48,830 78,420
10,000 14,865 9,335 1,600 35,800 45,110
16,200 7,174 9,880 850 34,104 38,145
13,415 14,720 3,995 950 33,080 35,735
10,240 8,530 1,145 220 20,135 22,328
6,225 6,880 1,730 3,050 17,885 23,334
8,400 6,458 1,320 1,670 17,848 17,587
4,925 4,435 2,040 100 11,500 13,203
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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