AoeStats
← Anyeong

Arabia

511100573Analyzed
1v1 RM · 27d ago on Oct 3, 2026· 71m 57s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Maya · Canada
413
+19
vs
🇫🇷 Wu · France
474
-19
Player eAPM Actions Feudal Castle Imperial Opening
36 2,582 10:15 29:09 63:37 ⚔ Archer Rush
21 1,477 13:36 33:20 51:33 ⚔ Scouts into Towers

Resources

Player Food Wood Gold Stone Spent Collected
33,050 40,199 19,390 6,125 98,764 105,288
17,700 13,496 8,765 1,625 41,586 45,404
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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