AoeStats
← Erg_Raider

Nomad

511358770Analyzed
4v4 RM · 12d ago on Oct 4, 2026· 60m 1s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Berbers · Chile
1756
+12
🇺🇸 Poles · United States
1732
+13
🇩🇪 Koreans · Germany
1661
+16
🇰🇷 Muisca · South Korea
1660
+16
vs
🇹🇼 Lithuanians · Taiwan
1731
-16
🇹🇼 Portuguese · Taiwan
1664
-14
🇹🇼 Jurchens · Taiwan
1662
-14
🇹🇼 Wei · Taiwan
1638
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 3,370 14:07 17:43 33:13 ⛏ Fish Boom FC
49 2,920 13:33 21:13 44:30 ⛏ Fish Boom into Fire Galleys FC
44 2,613 12:11 26:24 42:07 ⚔ Fish Boom into Towers into Archers
42 2,540 14:04 19:03 38:51 ⚔ Fish Boom into Scouts
41 2,485 14:07 17:54 38:42 ⛏ Fish Boom FC
39 2,324 13:42 31:57 46:59 ⛏ Fish Boom FC
35 2,110 13:25 16:57 — ⛏ Fish Boom FC
30 1,815 11:52 26:00 56:38 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
52,595 17,175 48,125 4,360 122,255 123,259
25,555 63,208 18,185 3,365 110,313 117,723
49,550 20,536 24,810 5,035 99,931 102,756
36,490 22,539 19,415 3,875 82,319 86,286
19,270 22,805 10,320 3,365 55,760 58,894
18,735 17,815 8,095 4,070 48,715 51,198
19,940 19,200 5,145 2,015 46,300 50,157
9,550 19,005 7,520 2,935 39,010 40,369
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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