AoeStats
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Arena

510854652Analyzed
2v2 RM · 1mo ago on Oct 2, 2026· 49m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Huns · India
903
+18
🇮🇹 Bohemians · Italy
877
+19
vs
🇫🇷 Britons · France
949
-19
🇫🇷 Goths · France
944
-18
Player eAPM Actions Feudal Castle Imperial Opening
32 1,599 11:31 21:02 41:38 ⛏ Fast Castle
21 1,025 10:16 15:14 32:09 ⛏ Fast Castle
19 924 10:11 17:44 34:09 ⛏ Fast Castle
18 886 11:25 19:53 35:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,505 13,745 17,350 2,930 64,530 68,025
35,495 13,835 10,495 850 60,675 68,535
14,615 15,475 8,420 5,480 43,990 47,622
15,350 11,520 6,695 950 34,515 42,995
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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