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Fortress

508676136Analyzed
2v2 RM · 23d ago on Sep 23, 2026· 52m 40s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
1090
+16
🇦🇷 Britons · Argentina
1019
+19
vs
🇵🇰 Saracens · Pakistan
1119
-18
🇵🇰 Tupi · Pakistan
1071
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 1,983 7:01 15:59 32:40 ⚔ Archer Rush
29 1,533 9:21 13:16 31:50 ⛏ Fast Castle
25 1,335 8:04 12:30 26:42 ⛏ Fast Castle
20 1,044 8:19 12:03 26:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,010 15,425 14,330 3,370 70,135 74,551
37,305 11,440 16,240 950 65,935 80,602
22,045 19,200 13,205 950 55,400 60,054
13,775 14,925 14,315 3,550 46,565 64,284
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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