AoeStats
← MHT. Nahuel 047

Black Forest

511409276Analyzed
4v4 RM · 10d ago on Oct 4, 2026· 53m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Dravidians · Germany
1463
+12
🇩🇪 Burmese · Germany
1442
+13
🇳🇱 Cumans · Netherlands
1386
+15
🇦🇷 Japanese · Argentina
1375
+16
vs
🇺🇾 Bengalis · Uruguay
1449
-16
🇦🇷 Sicilians · Argentina
1425
-16
🇦🇷 Huns · Argentina
1324
-12
🇦🇺 Spanish · Australia
1311
-12
Player eAPM Actions Feudal Castle Imperial Opening
60 3,194 9:45 23:01 30:48 ⛏ Fish Boom FC
57 3,061 11:04 16:24 30:50 ⛏ Fish Boom FC
57 3,033 12:15 16:29 35:48 ⛏ Fish Boom FC
46 2,450 10:58 16:41 32:11 ⛏ Fast Castle
45 2,374 9:46 20:58 46:40 ⚔ M@A into Fish Boom FC
39 2,087 11:53 15:30 33:24 ⛏ Fish Boom FC
28 1,468 11:49 20:31 — ⛏ Fast Castle
8 422 12:56 17:04 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
48,090 24,924 39,830 3,550 116,394 120,856
48,875 32,715 27,080 2,250 110,920 124,788
35,770 32,613 20,335 2,450 91,168 110,805
38,900 27,705 22,575 300 89,480 101,400
29,465 23,814 15,065 1,945 70,289 73,001
27,720 26,113 11,690 1,810 67,333 72,369
19,135 12,461 1,320 2,495 35,411 35,897
2,625 2,182 250 150 5,207 7,887
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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