AoeStats
← Ryujin

African Clearing

511590722Analyzed
4v4 RM · 14d ago on Oct 5, 2026· 47m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Italians · Colombia
1244
+10
🇳🇱 Aztecs · Netherlands
1094
+16
🇩🇪 Wei · Germany
1089
+17
🇪🇸 Mongols · Spain
919
+23
vs
🇩🇪 Huns · Germany
1120
-17
🇩🇪 Persians · Germany
1117
-17
🇩🇪 Koreans · Germany
1093
-16
🇵🇪 Byzantines · Peru
1082
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,858 13:58 18:00 38:46 ⛏ Fast Castle
29 1,399 13:59 22:24 — ⚔ Scout Rush
25 1,187 14:32 20:53 — ⛏ Fast Castle
25 1,213 15:39 20:14 31:40 ⛏ Fast Castle
22 1,045 14:32 21:45 43:38 ⚔ FC into Scouts
18 884 13:49 21:28 46:42 ⛏ Fast Castle
15 721 15:38 19:23 47:27 ⚔ FC into Scouts
14 651 13:23 19:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,995 10,298 9,780 2,565 41,638 47,468
16,000 11,940 5,685 3,035 36,660 38,676
11,970 9,480 3,770 2,900 28,120 30,816
11,285 8,057 5,790 1,050 26,182 32,738
13,225 7,932 2,810 1,350 25,317 27,163
12,430 7,186 3,430 2,015 25,061 26,230
7,840 3,405 2,215 2,155 15,615 15,852
4,225 4,180 430 1,830 10,665 9,974
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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