AoeStats
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Golden Pit

513964945Analyzed
4v4 RM · 3d ago on Oct 16, 2026· 56m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Malians · Brazil
985
+13
🇹🇼 Sicilians · Taiwan
966
+14
🇲🇽 Varangians · Mexico
953
+14
🇨🇳 Turks · China
947
+15
vs
🇻🇪 Spanish · Venezuela
994
-17
🇻🇪 Khmer · Venezuela
985
-17
🇻🇪 Japanese · Venezuela
928
-14
🇻🇪 Vietnamese · Venezuela
767
-8
Player eAPM Actions Feudal Castle Imperial Opening
50 2,830 11:49 16:28 33:46 ⛏ Fast Castle
43 2,478 10:53 17:10 35:28 ⛏ Fast Castle
29 1,665 10:50 14:56 40:44 ⛏ Fast Castle
22 1,237 11:32 23:10 39:41 ⚔ M@A FC
17 982 11:34 17:31 — ⛏ Fast Castle
15 839 11:03 21:14 48:44 ⛏ Fast Castle
15 833 16:55 26:38 47:33 ⛏ Fast Castle
14 770 14:32 24:15 54:47

Resources

Player Food Wood Gold Stone Spent Collected
51,130 27,220 14,720 3,745 96,815 104,097
20,000 23,590 6,365 2,950 52,905 59,741
22,325 11,063 12,080 3,750 49,218 54,308
17,585 14,671 7,485 3,685 43,426 47,672
17,775 13,160 7,820 3,700 42,455 50,436
16,890 9,552 4,910 3,695 35,047 39,873
12,760 6,875 4,610 2,700 26,945 31,100
10,655 10,381 2,835 1,680 25,551 29,945
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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