AoeStats
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Arena

509504135Analyzed
4v4 RM · 21d ago on Sep 27, 2026· 10m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
980
+14
🇵🇪 Khitans · Peru
918
+17
🇬🇹 Varangians · Guatemala
915
+17
🇺🇸 Persians · United States
858
+43
vs
🇻🇪 Khmer · Venezuela
1018
-21
🇻🇪 Bohemians · Venezuela
998
-19
🇻🇪 Japanese · Venezuela
904
-16
🇻🇪 Vietnamese · Venezuela
801
-11
Player eAPM Actions Feudal Castle Imperial Opening
55 584 — — —
50 534 — — —
42 450 10:01 — —
41 439 10:10 — —
40 430 — — —
16 170 — — —
12 127 — — —
11 121 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,700 590 0 0 2,290 3,538
1,600 665 0 0 2,265 2,965
1,600 570 0 0 2,170 2,296
1,550 490 0 0 2,040 2,351
1,650 250 0 0 1,900 2,460
1,500 375 0 0 1,875 3,198
1,250 475 50 0 1,775 2,492
1,250 275 50 0 1,575 1,346
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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