AoeStats
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Black Forest

506294641Analyzed
3v3 RM · 1mo ago on Sep 13, 2026· 56m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Malay · New Zealand
899
+17
🇩🇪 Saracens · Germany
890
+18
🇦🇷 Celts · Argentina
870
+18
vs
🇻🇪 Bengalis · Venezuela
994
-21
🇻🇪 Japanese · Venezuela
964
-19
🇻🇪 Vietnamese · Venezuela
814
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 2,010 16:48 23:22 37:29 ⛏ Fast Castle
25 1,409 12:21 17:05 29:02 ⛏ Fast Castle
19 1,081 20:09 29:33 41:13 ⛏ Fast Castle
16 911 12:22 23:13 37:25 ⛏ Fast Castle
16 889 17:21 21:56 41:05 ⛏ Fast Castle
12 660 19:42 28:31 39:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,815 19,480 8,625 965 58,885 68,235
24,180 16,587 12,205 1,705 54,677 65,809
26,480 12,037 12,185 3,760 54,462 64,145
17,535 12,993 9,980 3,380 43,888 47,756
16,980 15,600 3,780 2,050 38,410 41,829
10,320 7,968 4,805 2,270 25,363 26,298
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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