AoeStats
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Fortress

509770230Analyzed
3v3 RM · 6d ago on Sep 28, 2026· 71m 38s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Italians · Colombia
458
+20
🇹🇷 Romans · Türkiye
433
+21
🇦🇷 Burgundians · Argentina
407
+22
🇵🇪 Khmer · Peru
584
-22
🇵🇪 Britons · Peru
553
-21
🇵🇪 Sicilians · Peru
522
-20
Player eAPM Actions Feudal Castle Imperial Opening
20 1,416 8:04 17:51 29:57 ⛏ Fast Castle
18 1,256 10:11 21:08 35:47
15 1,069 8:35 14:08 33:13 ⛏ Fast Castle
14 1,018 7:10 16:16 34:33 ⛏ Fast Castle
14 975 7:55 18:04 30:12 ⛏ Fast Castle
3 218 9:04 18:49 35:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,615 32,515 25,675 1,885 86,690 132,679
32,100 27,505 12,935 2,800 75,340 87,003
30,395 16,245 22,920 2,840 72,400 105,381
23,520 13,365 16,890 2,625 56,400 66,321
20,560 17,765 13,655 2,550 54,530 92,796
10,020 3,510 2,355 0 15,885 52,271
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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