AoeStats
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Baltic

512698335Analyzed
2v2 RM · 5d ago on Oct 10, 2026· 96m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Franks · Russia
819
+13
🇷🇺 Spanish · Russia
698
+18
vs
🇪🇸 Bengalis · Spain
835
-47
🇪🇸 Spanish · Spain
650
-12
Player eAPM Actions Feudal Castle Imperial Opening
23 2,236 14:36 26:50 41:52 ⛏ Fish Boom into Fire Galleys
23 2,202 13:07 29:49 35:33 ⚔ Scout Rush
17 1,611 12:36 21:43 40:17 ⛏ Fast Castle
16 1,576 12:22 18:59 40:11 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
39,380 40,670 46,650 2,580 129,280 158,106
33,210 25,680 30,180 3,230 92,300 156,111
20,080 36,040 17,330 2,940 76,390 86,123
26,475 26,536 16,140 3,635 72,786 79,003
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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