AoeStats
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Arena

512690002Analyzed
2v2 RM · 5d ago on Oct 10, 2026· 53m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇿 Khmer · Azerbaijan
808
+15
🇦🇿 Turks · Azerbaijan
763
+16
vs
🇷🇺 Cumans · Russia
837
-18
🇷🇺 Varangians · Russia
711
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 1,308 12:51 19:32 33:20 ⛏ Fast Castle
17 922 11:33 16:06 52:24 ⛏ Fast Castle
17 939 13:58 17:57 — ⛏ Fast Castle
16 881 12:23 26:58 40:44

Resources

Player Food Wood Gold Stone Spent Collected
19,905 10,585 10,725 2,900 44,115 51,062
17,790 10,720 10,580 1,600 40,690 48,936
12,645 9,430 4,880 5,150 32,105 36,555
11,700 6,460 4,065 1,050 23,275 29,230
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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