AoeStats
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Arabia

512686128Analyzed
2v2 RM · 5d ago on Oct 10, 2026· 24m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Sicilians · Russia
822
+15
🇷🇺 Cumans · Russia
691
+20
vs
🇺🇸 Mapuche · United States
834
-19
🇺🇸 Spanish · United States
752
-24
Player eAPM Actions Feudal Castle Imperial Opening
22 542 11:53 — —
18 442 12:32 — —
13 324 8:22 22:01 — ⚔ Champi Rush
6 145 11:51 21:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,150 3,740 1,225 0 9,115 10,276
4,115 3,425 735 100 8,375 8,431
3,820 2,585 475 350 7,230 9,573
3,635 2,495 500 0 6,630 7,949
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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