AoeStats
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Arena

512678195Analyzed
2v2 RM · 6d ago on Oct 10, 2026· 54m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Teutons · France
824
+14
🇧🇷 Aztecs · Brazil
796
+15
vs
🇷🇺 Franks · Russia
840
-18
🇷🇺 Cumans · Russia
702
-11
Player eAPM Actions Feudal Castle Imperial Opening
22 1,214 10:52 21:43 42:38 ⛏ Fast Castle
19 1,036 12:44 24:31 41:25
14 745 12:21 23:58 41:10
12 645 11:35 19:16 38:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,365 18,085 14,110 5,805 67,365 79,792
25,315 9,870 17,445 2,450 55,080 63,385
19,670 9,912 13,955 850 44,387 54,314
17,455 9,930 6,675 2,250 36,310 47,017
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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