AoeStats
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MegaRandom

510629522Analyzed
4v4 RM · 6d ago on Oct 1, 2026· 23m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Magyars · Peru
1241
+12
🇨🇴 Romans · Colombia
1152
+16
🇨🇴 Mongols · Colombia
1088
+18
🇨🇴 Burmese · Colombia
1044
+20
vs
🇺🇸 Japanese · United States
1163
-17
🇹🇷 Koreans · Türkiye
1148
-17
🇪🇸 Huns · Spain
1133
-16
🇲🇽 Magyars · Mexico
1118
-16
Player eAPM Actions Feudal Castle Imperial Opening
62 1,461 10:55 — — ⚔ Scout Rush
36 853 10:42 — — ⚔ Scout Rush
30 703 11:41 19:11 —
0 9 — — —
0 9 — — —
0 9 — — —
0 9 — — —
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,295 3,628 870 40 8,833 9,070
5,165 2,460 50 0 7,675 7,957
4,285 3,120 50 0 7,455 8,800
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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