AoeStats
← CHOCORRAMERO

Golden Pit

513639675Analyzed
3v3 RM · 4d ago on Oct 14, 2026· 59m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
1157
+14
🇨🇴 Georgians · Colombia
1113
+16
🇺🇸 Danes · United States
975
+22
vs
🇹🇷 Persians · Türkiye
1143
-19
🇹🇷 Ethiopians · Türkiye
1117
-18
🇹🇷 Spanish · Türkiye
1057
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,760 7:51 14:51 40:21 ⛏ Fast Castle
33 1,956 8:56 22:09 40:17 ⚔ Scout Rush
31 1,868 12:48 16:45 45:20 ⛏ Fast Castle
31 1,839 11:42 21:39 46:53
27 1,619 11:34 18:27 43:15 ⛏ Fast Castle
16 959 10:18 18:27 41:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,500 24,031 14,650 3,115 68,296 85,495
27,845 14,145 14,970 2,150 59,110 82,206
24,150 10,992 8,665 2,375 46,182 66,695
21,440 9,847 6,500 1,150 38,937 43,130
18,115 11,987 5,275 2,550 37,927 43,543
17,370 13,877 4,555 1,825 37,627 46,197
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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