AoeStats
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Arabia

515509745Analyzed
2v2 RM · 15d ago on Oct 22, 2026· 17m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
1338
+13
🇹🇷 Japanese · Türkiye
1324
+13
vs
🇧🇷 Persians · Brazil
1270
-13
🇧🇷 Vietnamese · Brazil
1269
-13
Player eAPM Actions Feudal Castle Imperial Opening
83 1,490 9:38 — — ⚔ Archer Rush
57 1,021 9:36 — — ⚔ Drush into Skirms into Archers
46 828 8:41 — — ⚔ Scout Rush
31 560 9:17 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,650 3,035 1,675 0 7,360 7,823
3,960 2,364 50 0 6,374 7,199
3,745 2,362 50 0 6,157 6,720
3,035 2,351 670 0 6,056 6,264
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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