AoeStats
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Baltic

511170695Analyzed
3v3 RM · 12d ago on Oct 4, 2026· 48m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Gurjaras · France
1091
+15
🇨🇱 Cumans · Chile
1031
+17
🇦🇷 Malay · Argentina
972
+20
vs
🇨🇦 Berbers · Canada
1111
-19
🇺🇸 Italians · United States
1084
-18
🇺🇸 Varangians · United States
993
-15
Player eAPM Actions Feudal Castle Imperial Opening
65 3,114 10:30 24:34 36:27 ⚔ Scout Rush
48 2,288 10:26 17:25 34:58 ⛏ Fish Boom FC
29 1,399 13:22 20:31 40:55 ⛏ Fish Boom into Fire Galleys FC
24 1,155 10:37 23:33 — ⚔ Scouts into Fish Boom
18 869 12:32 19:46 30:28 ⛏ Fish Boom FC
17 814 10:27 17:05 33:47 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,795 9,805 16,285 2,980 56,865 66,019
13,660 19,781 10,955 2,150 46,546 57,771
20,670 10,679 10,595 2,350 44,294 53,004
16,250 18,785 6,395 2,790 44,220 47,770
18,025 9,113 9,315 815 37,268 39,581
14,410 11,543 7,430 1,050 34,433 37,243
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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