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African Clearing

511798879Analyzed
4v4 RM · 10d ago on Oct 6, 2026· 71m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
1409
+12
🇨🇳 Japanese · China
1271
+17
🇹🇼 Danes · Taiwan
1246
+18
🇹🇼 Varangians · Taiwan
1242
+20
vs
🇮🇳 Berbers · India
1311
-17
🇪🇸 Vietnamese · Spain
1310
-17
🇹🇼 Spanish · Taiwan
1308
-17
🇨🇳 Malians · China
1287
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 2,555 12:07 23:16 65:33 ⚔ Scouts into Skirms
34 2,405 12:19 17:51 37:08 ⛏ Fast Castle
32 2,320 13:58 19:31 43:43 ⛏ Fish Boom FC
27 1,964 13:53 18:25 38:01 ⛏ Fast Castle
27 1,952 14:49 29:38 60:22
27 1,907 13:13 17:35 47:36 ⛏ Fast Castle
26 1,842 12:33 27:08 51:44 ⚔ Archer Rush
26 1,849 13:21 19:28 41:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,330 43,562 16,040 5,550 86,482 99,554
36,450 33,980 10,195 3,025 83,650 91,906
42,445 14,934 19,810 3,020 80,209 89,055
22,630 23,699 20,905 6,815 74,049 81,031
30,210 16,407 20,310 6,630 73,557 82,193
33,205 23,962 11,100 1,730 69,997 75,113
30,360 28,856 5,345 4,705 69,266 74,404
21,145 23,689 3,595 2,400 50,829 56,514
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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