AoeStats
← [RöBïN]

MegaRandom

508694337Analyzed
4v4 RM · 26d ago on Sep 23, 2026· 40m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1514
+13
🇦🇷 Poles · Argentina
1343
+20
🇨🇳 Franks · China
1322
+21
🇦🇷 Mongols · Argentina
1280
+22
vs
🇩🇪 Varangians · Germany
1510
-23
🇺🇸 Wei · United States
1459
-20
🇹🇷 Slavs · Türkiye
1411
-18
🇪🇸 Vietnamese · Spain
1340
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,129 9:33 25:29 39:31 ⚔ Archer Rush
46 1,882 11:06 21:43 37:30 ⛏ Fish Boom into Galleys FC
45 1,812 9:44 17:01 34:33 ⛏ Fast Castle
42 1,690 11:21 17:51 37:08 ⛏ Fish Boom FC
40 1,632 11:47 15:45 — ⛏ Fish Boom FC
39 1,591 10:30 16:02 32:53 ⛏ Fish Boom FC
36 1,450 13:18 20:50 34:27 ⛏ Fish Boom FC
35 1,417 9:57 22:34 35:12 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,875 9,144 15,245 200 47,464 49,548
14,770 16,118 7,460 2,995 41,343 48,202
16,785 14,530 6,850 2,275 40,440 46,703
16,255 10,105 8,345 2,250 36,955 38,749
15,740 12,400 6,880 1,500 36,520 39,220
11,445 11,684 5,760 1,020 29,909 30,328
14,290 9,319 3,950 1,050 28,609 31,663
9,850 11,808 3,755 420 25,833 29,406
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.