AoeStats
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Arabia

510466699Analyzed
3v3 RM · 3d ago on Oct 1, 2026· 109m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
850
+24
🇲🇽 Magyars · Mexico
796
+17
🇨🇦 Franks · Canada
747
+19
🇺🇸 Burgundians · United States
887
-20
🇺🇸 Chinese · United States
811
-17
🇺🇸 Huns · United States
723
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 4,554 12:06 19:30 47:04 ⛏ Fast Castle
38 4,183 10:11 22:08 40:40 ⚔ Archer Rush
33 3,610 11:02 26:19 41:47 ⚔ Scout Rush
24 2,595 12:32 23:56 52:06 ⚔ Scout Rush
15 1,652 10:19 21:38 43:53 ⛏ Fast Castle
13 1,389 12:04 30:14 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
75,480 58,767 34,005 8,270 176,522 197,192
53,380 52,449 42,130 4,720 152,679 169,122
66,570 40,225 17,460 3,400 127,655 136,425
57,865 24,585 30,445 5,150 118,045 121,631
41,550 22,865 23,075 3,000 90,490 105,594
22,255 29,118 11,350 100 62,823 84,615
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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