AoeStats
← pelliken

Arena

508156998Analyzed
2v2 RM · 13d ago on Sep 21, 2026· 53m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
812
+15
🇺🇸 Huns · United States
717
+19
🇷🇺 Bohemians · Russia
806
-18
🇺🇸 Dravidians · United States
764
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,902 10:39 16:48 36:15 ⛏ Fast Castle
23 1,226 11:03 17:32 40:13 ⛏ Fast Castle
15 793 13:44 26:42 — ⚔ Skirmisher Rush
14 752 12:18 20:56 33:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,255 25,050 20,450 6,150 74,905 87,159
14,700 22,650 14,760 4,100 56,210 69,153
20,685 17,625 10,810 2,350 51,470 65,518
15,365 12,520 6,540 750 35,175 50,447
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.