AoeStats
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MegaRandom

513669613Analyzed
4v4 RM · 4d ago on Oct 14, 2026· 27m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Vikings · Pakistan
1024
+16
🇫🇷 Vikings · France
1007
+17
🇫🇷 Malay · France
1002
+17
🇹🇷 Saracens · Türkiye
946
+21
vs
🇺🇸 Malians · United States
1051
-18
🇲🇽 Romans · Mexico
1036
-18
🇲🇽 Franks · Mexico
1035
-18
1002
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 699 15:43 23:52 — ⛏ Fast Castle
26 695 16:47 — — ⚔ Scout Rush
21 564 17:37 — —
18 482 21:06 25:36 — ⛏ Fast Castle
17 453 14:47 22:46 — ⛏ Fast Castle
15 396 19:15 23:06 — ⛏ Fast Castle
15 417 17:40 24:05 — ⛏ Fast Castle
14 370 18:33 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,500 4,910 1,215 750 12,375 11,817
5,200 3,142 450 1,500 10,292 11,977
4,275 3,595 250 300 8,420 9,128
4,055 2,697 740 750 8,242 8,340
3,575 3,136 705 765 8,181 8,640
4,210 2,640 250 100 7,200 9,210
3,575 2,435 250 100 6,360 8,797
2,675 2,615 50 100 5,440 7,169
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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