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Black Forest

512937469Analyzed
4v4 RM · 5d ago on Oct 11, 2026· 45m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
987
+15
🇮🇩 Franks · Indonesia
885
+19
🇮🇩 Ethiopians · Indonesia
864
+20
🇮🇩 Bohemians · Indonesia
794
+22
vs
🇷🇺 Turks · Russia
1010
-21
🇸🇦 Khmer · Saudi Arabia
955
-57
🇨🇴 Poles · Colombia
921
-18
🇩🇪 Burmese · Germany
914
-18
Player eAPM Actions Feudal Castle Imperial Opening
28 1,267 12:48 19:31 35:49 ⛏ Fast Castle
28 1,276 12:09 17:41 30:40 ⛏ Fast Castle
24 1,080 14:15 18:36 34:56 ⛏ Fast Castle
24 1,102 14:51 21:20 38:42 ⛏ Fast Castle
19 871 13:31 19:55 33:19 ⛏ Fast Castle
18 799 14:05 20:08 34:56 ⛏ Fast Castle
17 791 16:34 22:29 38:37 ⛏ Fast Castle
13 571 14:26 26:42 38:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,230 13,464 14,640 1,675 59,009 73,406
18,175 21,115 13,890 850 54,030 66,127
19,840 9,420 13,695 2,250 45,205 55,979
15,375 13,535 10,575 2,250 41,735 51,990
21,075 9,220 7,700 3,200 41,195 53,670
13,475 11,823 8,365 2,520 36,183 40,473
13,800 13,754 3,470 3,740 34,764 48,919
10,000 11,069 4,525 1,955 27,549 33,568
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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