AoeStats
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Arena

512924248Analyzed
4v4 RM · 6d ago on Oct 11, 2026· 8m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
964
+12
🇮🇩 Huns · Indonesia
854
+16
🇮🇩 Ethiopians · Indonesia
831
+17
🇮🇩 Bohemians · Indonesia
753
+22
vs
🇩🇪 Britons · Germany
886
-18
🇺🇸 Spanish · United States
870
-17
🇸🇪 Burmese · Sweden
856
-16
🇵🇪 Byzantines · Peru
847
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 316 — — —
34 294 — — —
29 250 — — —
21 178 — — —
20 176 — — —
19 160 — — —
16 141 — — —
10 90 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,800 325 50 0 2,175 2,366
1,900 250 0 0 2,150 2,966
1,100 450 0 0 1,550 1,743
1,250 200 0 0 1,450 1,931
1,050 250 50 0 1,350 1,678
1,000 250 0 0 1,250 1,761
900 300 50 0 1,250 1,435
900 200 50 0 1,150 993
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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