AoeStats
← alihereira1995

Black Forest

509985025Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 67m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Byzantines · Brazil
517
+15
🇳🇱 Britons · Netherlands
441
+18
🇻🇪 Khmer · Venezuela
492
-17
🇻🇪 Romans · Venezuela
480
-16
Player eAPM Actions Feudal Castle Imperial Opening
17 1,128 14:13 32:34 43:47 ⛏ Fast Castle
14 922 12:49 21:51 41:40 ⛏ Fast Castle
14 960 14:20 24:01 40:33 ⛏ Fast Castle
12 812 15:36 26:25 38:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,805 32,685 26,325 4,975 90,790 98,815
32,795 22,499 20,930 2,895 79,119 104,050
18,895 17,144 22,965 870 59,874 68,036
18,270 10,033 10,535 2,345 41,183 61,322
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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