AoeStats
← Content

Arabia

511049519Analyzed
2v2 RM · 8h ago on Oct 3, 2026· 61m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
928
+15
🇪🇸 Franks · Spain
881
+17
🇫🇷 Bulgarians · France
913
-16
🇫🇷 Vietnamese · France
908
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,854 11:55 26:02 50:55 ⚔ Scout Rush
25 1,569 10:55 23:09 42:32 ⚔ Drush
16 1,018 10:35 22:39 — ⚔ Archer Rush
14 857 12:10 34:03 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,670 10,725 15,890 2,250 47,535 52,372
16,800 10,634 7,295 1,805 36,534 39,693
14,310 12,679 4,890 1,800 33,679 38,104
13,415 9,720 3,460 2,935 29,530 31,213
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.