AoeStats
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Arena

512107073Analyzed
4v4 RM · 9d ago on Oct 8, 2026· 75m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1119
+13
🇺🇸 Khmer · United States
1117
+13
🇺🇸 Persians · United States
1106
+13
🇦🇺 Britons · Australia
977
+19
vs
🇬🇧 Danes · United Kingdom
1104
-17
🇺🇸 Goths · United States
1073
-16
🇨🇦 Celts · Canada
1006
-13
🇨🇦 Khmer · Canada
979
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 2,641 10:49 14:15 33:04 ⛏ Fast Castle
30 2,255 10:10 17:43 28:09 ⛏ Fast Castle
27 2,055 10:42 17:31 34:15 ⛏ Fast Castle
24 1,851 10:29 18:33 28:52 ⚔ FC into Skirms
21 1,630 11:17 15:27 29:15 ⛏ Fast Castle
20 1,545 13:01 20:51 34:59 ⛏ Fast Castle
16 1,246 11:21 18:29 35:11 ⚔ Archers FC
14 1,086 11:24 16:11 21:58 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
67,050 32,880 36,505 2,685 139,120 156,283
67,725 35,665 23,890 4,200 131,480 156,353
69,950 26,330 19,220 4,410 119,910 148,719
34,515 32,630 19,260 4,150 90,555 105,584
38,160 26,055 20,755 4,850 89,820 139,238
24,230 33,360 17,590 2,565 77,745 100,457
32,645 14,255 7,165 1,750 55,815 59,011
14,575 24,605 11,570 1,700 52,450 66,915
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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