AoeStats
← Lino

Black Forest

511672003Analyzed
4v4 RM · 6d ago on Oct 6, 2026· 50m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
1138
+15
🇺🇸 Ethiopians · United States
1108
+16
🇺🇸 Burgundians · United States
1102
+17
🇺🇸 Persians · United States
1089
+17
vs
🇨🇴 Mongols · Colombia
1147
-17
🇦🇷 Burgundians · Argentina
1118
-16
🇻🇪 Franks · Venezuela
1108
-16
🇺🇸 Burmese · United States
1101
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,964 12:10 15:54 28:38 ⛏ Fast Castle
31 1,587 12:40 17:13 30:46 ⛏ Fast Castle
28 1,448 11:36 15:25 31:04 ⛏ Fish Boom FC
28 1,411 12:25 17:23 33:53 ⛏ Fast Castle
24 1,235 11:56 15:53 31:02 ⛏ Fast Castle
24 1,218 10:14 18:10 27:39 ⛏ Fast Castle
22 1,118 10:33 15:04 35:06 ⛏ Fast Castle
14 707 13:19 21:21 34:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
46,360 13,630 21,215 4,850 86,055 102,469
38,065 28,586 10,460 2,630 79,741 91,393
32,580 28,145 14,200 4,185 79,110 100,610
31,320 18,916 24,780 3,730 78,746 82,504
24,435 20,900 15,880 2,900 64,115 79,692
24,300 24,500 13,630 1,650 64,080 96,003
22,950 21,520 14,865 2,460 61,795 71,366
16,595 15,420 10,785 3,415 46,215 66,668
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.