AoeStats
← Lino

Yucatan

511467051Analyzed
4v4 RM · 9d ago on Oct 5, 2026· 34m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Danes · Japan
1103
+13
🇺🇸 Franks · United States
1095
+13
🇺🇸 Khmer · United States
1088
+14
🇺🇸 Persians · United States
1075
+14
vs
🇨🇳 Persians · China
1062
-14
🇨🇳 Byzantines · China
1048
-14
🇺🇦 Tatars · Ukraine
1048
-14
🇨🇳 Dravidians · China
998
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 1,041 10:55 21:12 — ⚔ Scout Rush
30 1,037 10:29 16:48 30:19 ⛏ Fast Castle
25 860 11:22 15:31 30:03 ⛏ Fast Castle
24 844 11:58 22:29 — ⛏ Fast Castle
20 682 11:26 18:35 — ⛏ Fast Castle
20 683 11:36 16:48 31:16 ⛏ Fast Castle
14 501 11:33 15:12 — ⛏ Fast Castle
10 346 12:31 17:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,370 10,105 4,395 2,000 30,870 33,713
11,490 9,072 4,575 1,500 26,637 28,542
12,125 7,295 2,460 850 22,730 29,538
7,775 6,760 3,725 1,755 20,015 22,860
9,350 5,271 2,215 850 17,686 23,132
4,120 2,010 200 290 6,620 7,345
4,020 1,550 250 230 6,050 7,946
3,125 1,587 200 105 5,017 5,927
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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