AoeStats
← Matt Damon

Arena

513198028Analyzed
2v2 RM · 5d ago on Oct 12, 2026· 60m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Gurjaras · Argentina
1339
+13
🇦🇷 Britons · Argentina
1217
+17
vs
🇨🇱 Khmer · Chile
1260
-15
🇨🇱 Celts · Chile
1258
-15
Player eAPM Actions Feudal Castle Imperial Opening
71 4,332 11:54 15:49 30:27 ⛏ Fast Castle
50 3,054 10:34 14:37 29:54 ⛏ Fast Castle
43 2,595 10:28 14:39 28:30 ⛏ Fast Castle
40 2,416 11:48 14:32 31:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,105 19,085 21,020 770 88,980 99,628
38,120 27,620 17,050 4,300 87,090 90,968
28,120 34,535 17,835 6,480 86,970 100,119
43,270 17,210 16,515 4,960 81,955 102,079
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.