AoeStats
← Matt Damon

Arena

513189682Analyzed
2v2 RM · 5d ago on Oct 12, 2026· 35m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Burgundians · India
1342
+13
🇮🇳 Ethiopians · India
1153
+20
vs
🇬🇧 Lithuanians · United Kingdom
1283
-18
🇦🇷 Britons · Argentina
1232
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,470 10:59 15:15 27:32 ⛏ Fast Castle
38 1,336 10:59 14:49 27:39 ⛏ Fast Castle
33 1,164 9:40 14:21 30:19 ⛏ Fast Castle
28 986 11:51 15:57 32:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,640 11,605 10,920 1,600 46,765 48,785
15,650 14,395 6,620 965 37,630 38,306
15,080 12,115 6,150 2,350 35,695 37,000
14,310 8,290 5,995 1,555 30,150 34,669
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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